User Story Mapping
Updated on 20.10.2026
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Table of Contents
- +Introduction to project management
- Definition of key terms
- The map does not start from scratch: what the step receives as input
- Two dimensions: the user’s path horizontally, priority vertically
- How the map is built: frame, map, exploration, slices
- The map backbone: activities in narrative order, not priority order
- User story: a card under an activity
- Release slices: cut the map across, not by columns
- Walking skeleton: the first slice that goes through the whole path
- Gap finding: the map as a completeness check
- What the map passes on — and what is left to the next steps
- Conclusion
- How to do it
- Tailoring
- Practice
